Transport Controls & Cue Go Interaction (in SCS 11)

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Theatre III Sound
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Transport Controls & Cue Go Interaction (in SCS 11)

Post by Theatre III Sound » Fri Apr 20, 2012 2:14 am

If you start the cue at the top of the cue panel using its transport control, the "Next Manual Cue" is not advanced, thus the Cue GO (spacebar or right click) will not start the next cue unless it's activated twice or until the currently running cue completes or is stopped with its transport control.

This can be illustrated with the demo file. If you use the spacebar to start QI (Fanfare), the "Next Manual Cue" advances to Q2 (Helicopter) and can be started while Q1 is running with the next spacebar press. If you start Q1 using the transport control, the "Next Manual Cue" remains at Q1 and you need to press spacebar twice to get Q2 running.

Admittedly, the transport controls should not be used to run a show, but for consistency perhaps clicking the "Run" transport button should have the same effect as starting the cue with the GO command.

Mike Daniell
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Re: Transport Controls & Cue Go Interaction

Post by Mike Daniell » Fri Apr 20, 2012 1:03 pm

Seems a reasonable request and will also help new users, who often click the 'Play' button instead of the 'Go' button. :wink:

Now implemented in SCS 11 - a 4-line addition to the code. If you click the 'Play' button for a cue that is the 'next manual cue', then SCS will treat this the same as clicking the 'Go' button. This means, for example, that the 'Play' request will be ignored if the 'Go' button is disabled due to an exclusive cue currently playing.
Mike Daniell
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Theatre III Sound
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Re: Transport Controls & Cue Go Interaction

Post by Theatre III Sound » Fri Apr 20, 2012 2:24 pm

Super, Mike. Thanks.

Eric Snodgrass
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Re: Transport Controls & Cue Go Interaction

Post by Eric Snodgrass » Fri Apr 20, 2012 2:37 pm

Mike Daniell wrote:Seems a reasonable request and will also help new users, who often click the 'Play' button instead of the 'Go' button. :wink:

Now implemented in SCS 11 - a 4-line addition to the code. If you click the 'Play' button for a cue that is the 'next manual cue', then SCS will treat this the same as clicking the 'Go' button. This means, for example, that the 'Play' request will be ignored if the 'Go' button is disabled due to an exclusive cue currently playing.
Make sure that doesn't adversely affect playlists, because the individual tracks in playlists also have that "play" button.

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Re: Transport Controls & Cue Go Interaction

Post by Mike Daniell » Fri Apr 20, 2012 3:47 pm

OK - a few more than 4 extra lines now. With playlists the 'Play' button will only activate 'Go' for the first file to be played. Will be the same for video/image cues as these are also multi-file cues in SCS 11.
Mike Daniell
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Mike Daniell
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Re: Transport Controls & Cue Go Interaction

Post by Mike Daniell » Wed Apr 25, 2012 7:51 am

Now in SCS 11 beta 24.
Mike Daniell
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