Stop a cue by firing the next

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chrisi1718
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Stop a cue by firing the next

Post by chrisi1718 » Sun Nov 16, 2008 9:06 am

Canyou tell me how do i stop the previous cue when i fire the next manual cue.
Thanks
chrisI :)

Mike Daniell
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Re: Stop a cue by firing the next

Post by Mike Daniell » Sun Nov 16, 2008 2:47 pm

Add an SFR Sub-Cue to the 'next manual cue'.

For example, suppose you have two Audio File cues, Q1 and Q2. When you start Q2 you want to stop Q1 as well as play Q2. In the Editor, select Q2. Then click on Sub-Cues in the ribbon bar, and then click on Add SFR Sub-Cue. Under Cue to be Actioned select Q1, and select the Action Required - which I expect you will want to be Stop Immediately - do not fade-out. Then save your changes.

Now when you start Q2, the Audio File for Q2 will start playing and the Audio File for Q1 will be stopped.

There is an example of this in the Demo with Q3 (Car starting and running) and Q4 (Skid and crash).
Mike Daniell
Show Cue Systems Pty Ltd
mike@showcuesystems.com
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Bryan Schneider
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Re: Stop a cue by firing the next

Post by Bryan Schneider » Wed Nov 19, 2008 2:46 am

I have a related question. And since I'm new to the software, maybe there's a possibility that I just haven't thought thru yet, but this doesn't seem to work when Q2 is a manual cue.

For example, say you've got Q1, which is a piece of music, and Q2, which is a door slamming, and you want the Q1 music to stop immediately when Q2 is executed. That works great if Q2 is an auto cue. However, if Q2 is a manual cue (because it could possibly come at a different point during the Q1 music each night), then to set its sub-cue as an auto cue, you need to be able to tell it to stop Q1 "0.0 seconds after the start of Q2" -- except Q2 isn't an option in the drop-down menu (only the previous cues are options). Or is there another way to time the sub-cue that I just haven't realized yet?

jmgordon
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Re: Stop a cue by firing the next

Post by jmgordon » Wed Nov 19, 2008 3:42 am

Sub-cues are actioned in the same way way as the first part of the cue, so you will find that if you have changed the activation whilst looking at the stop sub-cue, the door slam activation will have changed to auto-start as well.

If you follow through what Mike has written, you will find that both the door slam cue Q2, which will have become Q2<1>, and the SFR "stop Q1" cue, Q<2>, are actioned at the same instant by the same method, e.g. Manual (GO button). In the (usually yellow) SFR sub-cue property panel you set the cue to be actioned, i.e. Q1, and the action required, i.e. Stop immediately. If you wish the Stop to take place slightly later, in that panel you can set the Sub-Cue Relative Start Time to, say 2 seconds, and the stop would occur 2 secs after the slam.

HTH

Malcolm

Bryan Schneider
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Re: Stop a cue by firing the next

Post by Bryan Schneider » Wed Nov 19, 2008 4:06 am

Thanks for the response, Malcolm!

I still think maybe I'm missing something, because part of what you said is exactly my problem. Here's what's happening: I set the door slam, Q2<1> as a Manual cue. Then, as you said, Q2<2> (the stopping of Q1) is also set to Manual. When I run the cues, I click the go button for Q2<1> and it plays just fine. However, Q2<2> does not automatically happen because it is also set as Manual. So I have to click the go button first for Q2<1> and then for Q2<2>. It seems this problem could be solved if, up in the green area, under Activation (How the Cue is Started), it were possible to select the current cue -- not just the previous cues.

So far, the only way I've found around this is to have Q1 be the playing of the music, add Q2 as the stopping of the music, and then add Q3 (NOT a sub-cue) as the door slam, auto-starting 0.00 seconds after the start of Q2. It's a little backwards (and seems to maybe have just the tiniest bit of delay on Q3) but it gets the job done.

jmgordon
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Re: Stop a cue by firing the next

Post by jmgordon » Wed Nov 19, 2008 8:55 am

I'm finding it difficult to work out what is going wrong. To action each cue are you left-clicking the Go button top left of the run screen/right-clicking virtually anywhere? Or are you left clicking the individual play buttons in each cue in the cue list? The latter is not the usual way of running cues and will not launch sub-cues at the same time as each other.

Malcolm

Bryan Schneider
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Joined: Tue Nov 18, 2008 5:47 pm

Re: Stop a cue by firing the next

Post by Bryan Schneider » Wed Nov 19, 2008 9:11 am

AH HA! Malcolm, you rock. You know how I kept saying I felt like there was something I was missing?? Well, that was it! That one tiny (yet oh-so-important) instruction to run the entire sound design with with Go button in the top left corner and not the go buttons for each individual cue. It seems silly, I'm sure, but as a total newbie to the software (purchased less than 24 hours ago and trying to get it ready in time to tech a show this weekend), that was something I didn't know and hadn't seen anywhere (yet).

Thanks again. You've made my day!!

Bryan

jmgordon
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Re: Stop a cue by firing the next

Post by jmgordon » Wed Nov 19, 2008 10:54 am

Glad to be of help. If you've got time before the weekend, I'd try having a look at some of Mike's Help file, which is very good. Or, at the very least, read the Introduction "How the Sound Cue System Works" (marked by Mike - 'Please read!')and "Running the Demo", and run the demo as well. It will give you a very good feel for how it all works and some of the possibilities.

Malcolm

chrisi1718
Posts: 2
Joined: Sun Nov 16, 2008 8:59 am

Re: Stop a cue by firing the next

Post by chrisi1718 » Mon Nov 24, 2008 2:16 am

Thanks guys that was really helpfull
Chrisi

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