Hibernating cues - audio level
Posted: Fri Feb 15, 2013 1:33 pm
Having used SCS for quite a while now, I recently had reason to use 'hibernating' for the first time.
Simple question, I hope. Is there an official way to restore the hibernated cue to a different level from that before hibernation?
I did it by
QA SFR "FADE OUT and then HIBERNATE", then
QB Sub-Cue; Relative Start 0.00; SFR "RESUME hibernating cue ..." with Time Override for Fades of 10s, to restart the player, then
Sub-Cue; Relative Start 0.10; Level Change, with level and time programmed as normal, to fade up to the new level.
This worked just fine, since the second QB Sub-Cue overrode the first before the first had faded up significantly. But I just wondered if I'd missed a more elegant approach!
BTW, this was for End_of_Act music, hibernating for the curtain call then resuming to a lower level to play out while the audience were leaving.
Thanks,
Dave
Simple question, I hope. Is there an official way to restore the hibernated cue to a different level from that before hibernation?
I did it by
QA SFR "FADE OUT and then HIBERNATE", then
QB Sub-Cue; Relative Start 0.00; SFR "RESUME hibernating cue ..." with Time Override for Fades of 10s, to restart the player, then
Sub-Cue; Relative Start 0.10; Level Change, with level and time programmed as normal, to fade up to the new level.
This worked just fine, since the second QB Sub-Cue overrode the first before the first had faded up significantly. But I just wondered if I'd missed a more elegant approach!
BTW, this was for End_of_Act music, hibernating for the curtain call then resuming to a lower level to play out while the audience were leaving.
Thanks,
Dave