10.8.5 - stuttering fade during short loop
Posted: Wed Oct 26, 2011 7:59 pm
Hi Mike,
Another little niggle for you to look at:
I have a cue with a short (0.77 seconds) loop to simulate a skipping 78 RPM record. I need to fade that cue at the end of the scene so I have set a standard 1.5 second fade. if I trigger the fade before the looped section, the fade is smooth (thought the screen update is very noticeable). If I trigger the fade during the loop (which is what I need to do) then the fade stutters at one point, and hangs for just under 1 second at around -40dB and then completes. This is very noticeable, as the cur is still audible at -40dB.
An observation - SCS version 10 seems to update the bottom section of the display in a much less smooth way than earlier version, as it appears to re-paint from top down rather than scroll the contents. In any event, the subjective feel of that repaint makes the whole operation feel jerky, to me at least.
Thanks,
Dave
Another little niggle for you to look at:
I have a cue with a short (0.77 seconds) loop to simulate a skipping 78 RPM record. I need to fade that cue at the end of the scene so I have set a standard 1.5 second fade. if I trigger the fade before the looped section, the fade is smooth (thought the screen update is very noticeable). If I trigger the fade during the loop (which is what I need to do) then the fade stutters at one point, and hangs for just under 1 second at around -40dB and then completes. This is very noticeable, as the cur is still audible at -40dB.
An observation - SCS version 10 seems to update the bottom section of the display in a much less smooth way than earlier version, as it appears to re-paint from top down rather than scroll the contents. In any event, the subjective feel of that repaint makes the whole operation feel jerky, to me at least.
Thanks,
Dave