DMX In

General topics regarding SCS
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oldbutnotdead
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Joined: Sun Dec 05, 2010 10:23 pm
Location: Darlington, UK

DMX In

Post by oldbutnotdead » Sun Dec 05, 2010 10:50 pm

Morning,

Looking at controlling SCS from our lighting desk in a more subtle fashion than just using a MIDI trigger for the Go button- idea is to free the sound operator from the chore of firing atmos beds and stupid little 1 shots so he can pay attention to the live elements but not put additional overhead on the lighting operator by giving him multiple buttons to think about (he's already got a laser to play with as well) . DMX IN looks like the future BUT (unless I've misunderstood the control settings) if we wanted to selectively trigger 100 cues we'd need to allocate 100 channels to do the job? (the DMX Cue # option isn't covered in the Help file, I'm assuming that if you allocate (say) channel 100 to play DMX Cue 0 and channel 200 as upper limit # then channel 101 going high would trigger DMX Cue 1 and so on).

Ta in advance for answers- it is a live show we're playing with

Regards,

Adam

Mike Daniell
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Re: DMX In

Post by Mike Daniell » Mon Dec 06, 2010 8:50 am

Yes, that's correct. btw - I hadn't realized the 'Play DMX Cue 0' wasn't covered in the Help file - I'll need to update this.

100 cues sounds a lot of "atmos beds and stupid little 1 shots". If your show has mainly a regular cue list that you play from top to bottom then these cues can be activated using a DMX channel assigned to the 'Go Button'. The 'DMX Cue #' should be left blank for these cues. Any other cues that are to be played at any time and possibly several times should be set up as hot key cues, preferably at the end of the cue list. DMX Cue #'s should be assigned to these hot key cues.
Mike Daniell
Show Cue Systems Pty Ltd
mike@showcuesystems.com
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