Search found 5 matches

by wdehaene
Tue Apr 12, 2016 5:17 pm
Forum: SCS Bug Reports
Topic: slide show does stop after few slides
Replies: 4
Views: 648

Re: slide show does stop after few slides

Dear mike

here is another dump file. I think is stopped the show too soon in the other one. I saw the problem coming but it was not there yet.
In the last one the slide show was really stuck

kind regards,

wim
by wdehaene
Tue Apr 12, 2016 5:14 pm
Forum: SCS Bug Reports
Topic: slide show does stop after few slides
Replies: 4
Views: 648

Re: slide show does stop after few slides

Dear mike

thanks for the quick reply.
I am using xvideo with the default renderer. SCS version is 11.2.5
Diagnostics file in attachment

kind regards,

wim
by wdehaene
Mon Apr 11, 2016 9:45 pm
Forum: SCS Bug Reports
Topic: slide show does stop after few slides
Replies: 4
Views: 648

slide show does stop after few slides

dear i made a show with at a certain point a video cue in parallel with an image cue with multiple file as a slide show. There are two external screens in the game. The slide show contains ca 60 slides with a total size of 50 MByte. After a few slides the show stops saying "Cue not loaded (Auto)". I...
by wdehaene
Fri Sep 09, 2011 6:07 am
Forum: SCS General
Topic: restart telnet connection
Replies: 2
Views: 276

Re: restart telnet connection

dear mike, normally it is not dying. It's only that during test en development it was not always stable so i notice the issue. Restarting the light desk (highly unwanted) forces me to restart SCS also (more highly unwanted). Don't worry i'll survive. Maybe i'll write the intermediate thing one day. ...
by wdehaene
Wed Sep 07, 2011 6:13 pm
Forum: SCS General
Topic: restart telnet connection
Replies: 2
Views: 276

restart telnet connection

dear all i am trying to use scs telnet feature to control my DIY lighting desk. I gave it a telnet server. I noticed the following. SCS sets up its telnet connection when it first starts en uses that connections throughout the show. However, when the server dies (the lighting desk has in issue e.g.)...