8 Faders per cue (in SCS 9 Pro Plus)
Posted: Sat Sep 09, 2006 4:09 pm
Hi Mike,
While I think this has come up before (and I think I may have commented then) the requirement has come up again with us for a single instance of a cue player to be able to send to 8 possible stereo outputs rather than the four currently allowed. Now before anyone says "just run two subcues at the same time playing the same cue" - that is what we do, but it gets messy when one is trying to create extended sound moves around a set of 8 surround speakers, for example - a helicopter flying around a room.
I am in favour of using a 'mono fader' programming technique here - where one level slider (assigned to sound card output pair 1) is permanently panned left, the next one (assigned to the same output pair) is panned right, thus giving you separate fader control of the left and right outputs of each pair. The reason for not using each fader as a stereo pair and moving the pan control as well as the faders in subsequent fade cues, is that a better result can be achieved in most cases where the level change in pairs of speakers is asymmetrical.
The downside of this is that one player ( and subsequent timed fade cues) can only address four of the speakers. Running another (linked) subcue with its faders assigned to four other outputs works, but you end up for a large part of the cue having double fade cues, both addressing 'active' speakers in the surround pan trajectory.
I seem to remember that the reason you stated previously for not providing 8 faders per cue was one of screen real-estate. It would be nice if the idea could be re-visited, though.
Cheers,
nick
While I think this has come up before (and I think I may have commented then) the requirement has come up again with us for a single instance of a cue player to be able to send to 8 possible stereo outputs rather than the four currently allowed. Now before anyone says "just run two subcues at the same time playing the same cue" - that is what we do, but it gets messy when one is trying to create extended sound moves around a set of 8 surround speakers, for example - a helicopter flying around a room.
I am in favour of using a 'mono fader' programming technique here - where one level slider (assigned to sound card output pair 1) is permanently panned left, the next one (assigned to the same output pair) is panned right, thus giving you separate fader control of the left and right outputs of each pair. The reason for not using each fader as a stereo pair and moving the pan control as well as the faders in subsequent fade cues, is that a better result can be achieved in most cases where the level change in pairs of speakers is asymmetrical.
The downside of this is that one player ( and subsequent timed fade cues) can only address four of the speakers. Running another (linked) subcue with its faders assigned to four other outputs works, but you end up for a large part of the cue having double fade cues, both addressing 'active' speakers in the surround pan trajectory.
I seem to remember that the reason you stated previously for not providing 8 faders per cue was one of screen real-estate. It would be nice if the idea could be re-visited, though.
Cheers,
nick