migrating a show, etc
Posted: Mon Nov 07, 2005 4:57 am
hi-
unless i'm missing something, i don't see a way to automatically migrate my show to another computer. ie, i put the show together on my desktop with the sound files on the E: drive, but when i load the show into my laptop (which will be used to run the show), there's no E: drive, only a C: drive... so that's where i have to put the sound files... and SCS can't find them. so i need a way to point SCS to the new sound file location. as it stands now, it looks like i'm gonna have to manually re-point each cue to the new sound location?
a few more things:
i don't quite like the way the volume fades currently sound. i'm having trouble with my fade-outs having that "dropping off the cliff" sound. i think, at least, i need an inverse of the logrithmic curve that you currently have- ie, when i do a fade-out, it should start fast, and slow down as it gets closer to zero. the current log curve does the opposite.
also as regards levels, i'd like to be able to enter them numerically instead of just with the slider. either that, or the slider should be able to select *all* the numerical levels. ie, let's say i decide to keep the default "850" level for a particular cue, and i follow it with two level change cues: a fade down, and then a restore of the initial level. currently i actually can't restore that initial level, as the closest i can get to "850" with the slider is "854." i realize this is a very subtle difference, but it seems rather silly to not be able to set levels with total numerical accuracy.
plus, there should be a numeric readout on the faders on the playback page, and the ability to write a level that was manually set on the playback page to be the programmed level for the cue itself. i think this would make it quicker and easier to set and revise levels during a tech rehearsal where you don't want to have to constantly stop and go into edit mode.
also, what do the current numerical level values represent? it'd be nice to see them in dB.
on the edit level page, the "expected level before change" and "expected pan before change" text displays need to be adjusted, as the word "change" is currently mostly covered up by the fader disply below it.
there's a bug when you select the "create a new stop cue after this cue," such that if you do that, and then edit that stop cue to trigger automatically (instead of manually), it still shows up as a "manual" cue in the "activation" column, even though it behaves properly as an "auto" cue.
it'd be nice if edit mode had an option to be password protected to safeguard against unauthorized cue revisions.
loop mode should be more detailed- ie, you should be able to set loop points down to the sample level (or even import them directly from an editing app like sound forge) and also you should be able to set a specific number of repeats (ie, if i have a phone that needs to ring 4 times, it'd be nice to just set this as a 4x loop of a single ring).
when initially entering cues, it'd be nice to have a sound file browser with drag/drop capability. in any event, though, if the current model is kept (ie, entering cues one at a time by hitting the "insert cue" button), it should default to inserting the next cue *after* the previous cue, instead of before it, so i can just hammer out all my initial sound file entries in chronological order. as it stands, after entering each cue i have to manually select "end" in order to insert the next cue before the "end." it's an extra step that doesn't need to be there. for that matter, i shouldn't have to leave edit mode at all during this phase- there should simply be a "new cue" button in edit mode that creates a new cue after the one i've just edited, and advances me to the edit page for it.
i've only just started working with this app yesterday, so i'll let you know if i come up with any more issues. so far i like it overall and it's a great value compared to things like sfx, which has tons of features i'd never use and don't want to have to pay for.
pea
unless i'm missing something, i don't see a way to automatically migrate my show to another computer. ie, i put the show together on my desktop with the sound files on the E: drive, but when i load the show into my laptop (which will be used to run the show), there's no E: drive, only a C: drive... so that's where i have to put the sound files... and SCS can't find them. so i need a way to point SCS to the new sound file location. as it stands now, it looks like i'm gonna have to manually re-point each cue to the new sound location?
a few more things:
i don't quite like the way the volume fades currently sound. i'm having trouble with my fade-outs having that "dropping off the cliff" sound. i think, at least, i need an inverse of the logrithmic curve that you currently have- ie, when i do a fade-out, it should start fast, and slow down as it gets closer to zero. the current log curve does the opposite.
also as regards levels, i'd like to be able to enter them numerically instead of just with the slider. either that, or the slider should be able to select *all* the numerical levels. ie, let's say i decide to keep the default "850" level for a particular cue, and i follow it with two level change cues: a fade down, and then a restore of the initial level. currently i actually can't restore that initial level, as the closest i can get to "850" with the slider is "854." i realize this is a very subtle difference, but it seems rather silly to not be able to set levels with total numerical accuracy.
plus, there should be a numeric readout on the faders on the playback page, and the ability to write a level that was manually set on the playback page to be the programmed level for the cue itself. i think this would make it quicker and easier to set and revise levels during a tech rehearsal where you don't want to have to constantly stop and go into edit mode.
also, what do the current numerical level values represent? it'd be nice to see them in dB.
on the edit level page, the "expected level before change" and "expected pan before change" text displays need to be adjusted, as the word "change" is currently mostly covered up by the fader disply below it.
there's a bug when you select the "create a new stop cue after this cue," such that if you do that, and then edit that stop cue to trigger automatically (instead of manually), it still shows up as a "manual" cue in the "activation" column, even though it behaves properly as an "auto" cue.
it'd be nice if edit mode had an option to be password protected to safeguard against unauthorized cue revisions.
loop mode should be more detailed- ie, you should be able to set loop points down to the sample level (or even import them directly from an editing app like sound forge) and also you should be able to set a specific number of repeats (ie, if i have a phone that needs to ring 4 times, it'd be nice to just set this as a 4x loop of a single ring).
when initially entering cues, it'd be nice to have a sound file browser with drag/drop capability. in any event, though, if the current model is kept (ie, entering cues one at a time by hitting the "insert cue" button), it should default to inserting the next cue *after* the previous cue, instead of before it, so i can just hammer out all my initial sound file entries in chronological order. as it stands, after entering each cue i have to manually select "end" in order to insert the next cue before the "end." it's an extra step that doesn't need to be there. for that matter, i shouldn't have to leave edit mode at all during this phase- there should simply be a "new cue" button in edit mode that creates a new cue after the one i've just edited, and advances me to the edit page for it.
i've only just started working with this app yesterday, so i'll let you know if i come up with any more issues. so far i like it overall and it's a great value compared to things like sfx, which has tons of features i'd never use and don't want to have to pay for.
pea