Determining Random Order (in 9.2.5)
Posted: Thu Aug 10, 2006 4:33 am
Mike,
Would it be a problem to have the playlist cues generate the order of a random playlist each time the cue is called? Currently the order is determined when the Random box is checked or the cue file loaded. I'm trying to use SCS for an awards ceremony. I have a drum roll, a drum finish (like a cymbal crash) and then the music while the recipient walks onstage. For each award, I go back to the drum roll cue, hit the go button, then when the award is announced, I hit Go again. The cymbal crash plays, then the music cue is auto-activated a second later. I thought about using a playlist to randomize the music that's played, and I'd just fade out the music before the next track in the playlist activates. But since the random order is only determined once, it doesn't work for this application. Would it be a problem to change the order determination to, say, as the playlist cue is loaded to memory?
Thanks
Jason
Would it be a problem to have the playlist cues generate the order of a random playlist each time the cue is called? Currently the order is determined when the Random box is checked or the cue file loaded. I'm trying to use SCS for an awards ceremony. I have a drum roll, a drum finish (like a cymbal crash) and then the music while the recipient walks onstage. For each award, I go back to the drum roll cue, hit the go button, then when the award is announced, I hit Go again. The cymbal crash plays, then the music cue is auto-activated a second later. I thought about using a playlist to randomize the music that's played, and I'd just fade out the music before the next track in the playlist activates. But since the random order is only determined once, it doesn't work for this application. Would it be a problem to change the order determination to, say, as the playlist cue is loaded to memory?
Thanks
Jason