Ability to loop a call-cue cue
Posted: Tue Mar 17, 2020 9:35 pm
I'd like to be able to loop a call-cue cue. Why?
Well, currently I am doing a show that requires the Westerkerke in Amsterdam to strike a number of different hours (answers on a postcard, no prize
).
I have a sample of a single strike which I can use to build each cue by copy and paste and then changing the number of loops, but then I have to set the level of each copy separately if the director wants them changed. It would be quicker in the tech if I could just set up a single callable audio file cue with the loop points, levels etc. set and have the number of times to loop as a passable parameter from a call-cue cue. Then I just have to set the level of the callable cue once.
Of course, that also requires the ability to pass parameters from call-cue cues to the callable cues - a bit like passing parameters to a subroutine. I guess that would require callable cues to have the capability of specifying which of their fields were to be passed as parameters from the calling cue.
Cheers.
Well, currently I am doing a show that requires the Westerkerke in Amsterdam to strike a number of different hours (answers on a postcard, no prize

I have a sample of a single strike which I can use to build each cue by copy and paste and then changing the number of loops, but then I have to set the level of each copy separately if the director wants them changed. It would be quicker in the tech if I could just set up a single callable audio file cue with the loop points, levels etc. set and have the number of times to loop as a passable parameter from a call-cue cue. Then I just have to set the level of the callable cue once.
Of course, that also requires the ability to pass parameters from call-cue cues to the callable cues - a bit like passing parameters to a subroutine. I guess that would require callable cues to have the capability of specifying which of their fields were to be passed as parameters from the calling cue.
Cheers.