Loop within a cue (in SCS 9)
Posted: Mon Mar 20, 2006 12:55 am
A couple of times in the past I have had a situation where a piece of music starts and then loops a short section (eg under some dialogue or during some business) and then, at a certain point, stops looping and continues the end of the track. So it goes like this:
A---------B--C----------D
Start playing the cue at A, it plays until C then automatically goes into a pre-defined loop from B to C until a manual cue which stops the loop the next time C is reached and plays on from C to D.
If the loop is for a fixed number of times it would be no problem but if the timing varies from performance to performance it's a bit tricky.
Not an everyday requirement perhaps but it would be a useful addition to SCS function. What do you think?
A---------B--C----------D
Start playing the cue at A, it plays until C then automatically goes into a pre-defined loop from B to C until a manual cue which stops the loop the next time C is reached and plays on from C to D.
If the loop is for a fixed number of times it would be no problem but if the timing varies from performance to performance it's a bit tricky.
Not an everyday requirement perhaps but it would be a useful addition to SCS function. What do you think?