Twice in the last week, i started a cue and within a second or two it hung making a noise a bit like a stuck record. The playback cursor stopped as well. On both occasions, a quick 'Esc' (twice) stopped it and I could immediately restart the cue.
I've been using SCS for over a decade and never seen this before.
Note that this happened twice and that after the first time I updated my X32 firmware and the X32 usb drivers in case that was related. As it happened again, I think that is ruled out. It was NOT the same cue each time.
Anyone ever seen anything like this?
(Latest version of SCS running on W7.)
Thanks
Sound cues hanging
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Re: Sound cues hanging
That used to be an issue a long time ago, but I haven't come across that in recent versions of SCS. It was related to ASIO buffering, but that problem was fixed quite some time ago.
A log file will have been created and saved in a folder named "SCS Logs" under "Documents", and the name of the file includes a time-stamp indicating when the log started. Please email me a relevant log file.
How many output channels are you using? If you only need 2 then you may be able to use DirectSound instead of ASIO. I don't currently have easy access to an X32 so can't try this out.
A log file will have been created and saved in a folder named "SCS Logs" under "Documents", and the name of the file includes a time-stamp indicating when the log started. Please email me a relevant log file.
How many output channels are you using? If you only need 2 then you may be able to use DirectSound instead of ASIO. I don't currently have easy access to an X32 so can't try this out.
Re: Sound cues hanging
Thanks Mike. I'm on holiday (1st for 18 months!) at the moment but will look when I get back.
I do need more than 2 channels though. We usually use 8.
Steve
I do need more than 2 channels though. We usually use 8.
Steve