Page 1 of 1

sound cue not starting (negative countdown)

Posted: Tue Aug 10, 2010 10:03 am
by ljb2of3
I've been playing with SCS the past few days letting it run my show over and over every night to make sure it is stable.

I've run into one pretty major problem. As mentioned in a previous post I have a time based show that must run on its own.

The problem is my my second sound cue. The first sound cue is a playlist which plays a series of songs. It works fine. At 6pm a note cue runs a GoTo which hibernates the playlist. After that cue is an auto start cue set to run 2 seconds after the hibernation finishes. The countdown starts at +2.00 seconds and runs down... it hits 0, then continues counting down into negative numbers. The sound file never plays, and none of the cues after that run (at least none I've seen, the next time cue in an hour might run... I haven't let it sit that long)

If I hit the stop button on that song then the next song begins to play and everything after that works just fine... even the broken cue plays fine the next time around. It seems to happen on the first pass though that cue every night, and only to that cue.

Any idea what could possibly be wrong?

Thanks,
Landy

Re: sound cue not starting (negative countdown)

Posted: Tue Aug 10, 2010 11:37 am
by Mike Daniell
Could you email me your cue file (the .scs file)?

Re: sound cue not starting (negative countdown)

Posted: Wed Jan 19, 2011 1:19 am
by av8r165
Mike,
Did you find an answer for this issue?
I've had a similar experience using a 2 second auto delay to start a follow-on cue.
The countdown just continues negative and the cue doesn't start.
Hitting stop will end the countdown. I just start it manually from there and the cue runs normally.

Thanks,

Mike Messick

Re: sound cue not starting (negative countdown)

Posted: Wed Jan 19, 2011 2:13 pm
by Mike Daniell
No, I didn't really find an answer to that problem as it seemed to 'go away' after we made some changes to the cues. I've emailed you details of a tracing version I'd like you to run.