First of all, congratulations on the release of SCS11. I'm very excited to start working with all the amazing new features you've added and the tutorial videos were very helpful. I'm opening a show tonight with the new release, in fact. Thanks!
In working with SCS11, I've noticed a small glitch in the renumbering feature. After I set and apply the cues to be renumbered, the old cue numbers still display in the editor until I close the editor and reopen it. Everything looks fine in the cue panels, it's only in the editor right after I apply the changes.
Thanks again, Mike!
SCS 11 - Renumbering Bug (fixed in 11.0.1)
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Re: SCS 11 - Renumbering Bug
Thanks for the comments, David.
With the renumbering bug, is it just the cue number of the current cue displayed in the Cue Properties and the Sub-Cue Properties that doesn't get updated? In trying to reproduce the error, that's what I see. All the cue numbers in the editor's cue list 'tree' are updated correctly, and if I click on another cue in the list then that cue's Cue number will be displayed correctly in both the Cue Properties and the Sub-Cue Properties.
With the renumbering bug, is it just the cue number of the current cue displayed in the Cue Properties and the Sub-Cue Properties that doesn't get updated? In trying to reproduce the error, that's what I see. All the cue numbers in the editor's cue list 'tree' are updated correctly, and if I click on another cue in the list then that cue's Cue number will be displayed correctly in both the Cue Properties and the Sub-Cue Properties.
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Re: SCS 11 - Renumbering Bug
Fix ready for next release.
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Re: SCS 11 - Renumbering Bug
I guess that means you were able to reproduce the bug.Mike Daniell wrote:Fix ready for next release.
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Re: SCS 11 - Renumbering Bug
I've fixed the only bug I could find which was that the cue currently selected in the editor was not being refreshed. In comparing the SCS 10 code with the SCS 11 code I found the procedure to refresh the display was not being called in SCS 11.Eric Snodgrass wrote:I guess that means you were able to reproduce the bug.Mike Daniell wrote:Fix ready for next release.